Saison 1

45 épisodes

(11 h 15 min)

1
2
3
4
5
6
7
8
9
10

Filtrer

Saison 1

Saison 2

Épisodes

Modifier ma progression
The Trouble with Nothing

S1 E1 The Trouble with Nothing

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

Première diffusion : 16 octobre 2006

Going Wrong, Going Long

S1 E2 Going Wrong, Going Long

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

Première diffusion : 17 octobre 2006

Sphere Today, Gone Tomorrow

S1 E3 Sphere Today, Gone Tomorrow

The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6

Première diffusion : 18 octobre 2006

In, Out, Shake It All About

S1 E4 In, Out, Shake It All About

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

One More Time

S1 E5 One More Time

When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less. Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6

Première diffusion : 20 octobre 2006

Forward Thinking

S1 E6 Forward Thinking

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

Seven Wonders

S1 E7 Seven Wonders

4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler. Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7

Getting Heavy

S1 E8 Getting Heavy

Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out. Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9

Première diffusion : 28 octobre 2006

Belongings

S1 E9 Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

4 He's a Jolly Good Fellow

S1 E10 4 He's a Jolly Good Fellow

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

Boxing Day

S1 E11 Boxing Day

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

Out of Order

S1 E12 Out of Order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Nine Lives

S1 E13 Nine Lives

The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's. Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9

Première diffusion : 1 novembre 2006

Takeaway

S1 E14 Takeaway

Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6

Première diffusion : 2 novembre 2006

The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

S1 E15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern. Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6

Première diffusion : 3 novembre 2006

Stop and Go

S1 E16 Stop and Go

Things don't move when they should, like a walking trash bin etc. - 6 has got to sort Spooky Spoon out. Agents: 34, 52, 73, 100 Numberjacks: 0, 3, 4, 5, 6

Off Colour

S1 E17 Off Colour

Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things - 4 is out to stop her. Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6

A Game of Two Halves

S1 E18 A Game of Two Halves

The Shape Japer makes half a load of trouble, and 4 has to make things whole again. Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6

Out for the Count

S1 E19 Out for the Count

2 is out and about and making everyone count incorrectly - 6 goes after him. Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6

Première diffusion : 22 février 2007

The Container Drainer

S1 E20 The Container Drainer

Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler. Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6

Tens Moments

S1 E21 Tens Moments

1 and 0 get out and about and make ten of everything - creating more work for 5. Agents: 25, 52, 61, 88 Numberjacks: 0, 1, 3, 4, 5, 6

3 Things Good

S1 E22 3 Things Good

3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6

Première diffusion : 27 février 2007

Say What You Mean

S1 E23 Say What You Mean

Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush. Agents: 34, 47, 100, 14 Numberjacks: 3, 4, 5, 6

One Won

S1 E24 One Won

There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1. Agents: 55, 68, 70, 94 Numberjacks: 1, 3, 4, 5, 6

Première diffusion : 1 mars 2007

Tricky Sixes

S1 E25 Tricky Sixes

The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out. This is the first appearance of the Numbermaker. Agents: 42, 85, 55, 68 Numberjacks: 3, 4, 5, 6

May the Fours Be with You

S1 E26 May the Fours Be with You

The Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end. Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8

Best Estimate

S1 E27 Best Estimate

The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?". Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6

Première diffusion : 6 mars 2007

On and Off

S1 E28 On and Off

Spooky Spoon is mixing things up again, so instead of being on things are off - 4 is on the case. Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6

Zero the Hero

S1 E29 Zero the Hero

0 to the rescue when just for once, the Numberjacks are the problem, not the answer! Agents: 33, 55, 85 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

Bad Circles

S1 E30 Bad Circles

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

Première diffusion : 15 juin 2007

Famous Fives

S1 E31 Famous Fives

The Puzzler sets the problem - and 5 is the right Numberjack to sort it out. Agents: 16, 42, 68, 94 Numberjacks: 1, 2, 3, 4, 5, 6,

Fair Shares

S1 E32 Fair Shares

Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right. Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,

Première diffusion : 13 mars 2007

Being 3

S1 E33 Being 3

The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4. Agents: 28, 55, 70, 101 Numberjacks: 1, 3, 4, 5, 6

Into the Teens

S1 E34 Into the Teens

The Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven. Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9

Slide and Turn

S1 E35 Slide and Turn

The Shape Japer is moving things and causing problems - 5 goes out there. Agents: 17, 41, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

Six of One

S1 E36 Six of One

The Problem Blob is making trouble with sixes - Numberjack 6 to the rescue. Agents: 22, 41, 60, 106 Numberjacks: 0, 1, 2, 3, 4, 5, 6,

Time Trouble

S1 E37 Time Trouble

Time passes very strangely - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper. Agents: 38, 54, 79, 95 Numberjacks: 3, 4, 5, 6

1, 2, 3, Go

S1 E38 1, 2, 3, Go

It's 1, 2, 3 - pattern time! 3 battles with the Puzzler. This is the only episode where the Brain Gain machine hasn't been used. Agents: 17, 54, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6, 9

More 4

S1 E39 More 4

The Shape Japer makes trouble with symmetry - 4 goes out to sort things out. In this episode 4 gets an extra bit of body. Agents: 17, 22, 41, 38 Numberjacks: 3, 4, 5, 6, 7, 8,

Almost Human

S1 E40 Almost Human

The Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement. Agents: 79, 83, 95, 106 Numberjacks: 3, 4, 5, 6

Two, Four, Six, Eight

S1 E41 Two, Four, Six, Eight

The Numbertaker takes all the even numbers - 6 and 8 fly out to put things right. Agents: 79, 54, 57, 17 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

Round and Round

S1 E42 Round and Round

The Problem Blob has gotten people going around in circles - can 5 restore things to normal? Agents: 41, 60, 83, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

Square Dancing

S1 E43 Square Dancing

The Shape Japer's about - and 1, 4, and 9 sort out problems with squares. Agents: 22, 41, 79, 95 Numberjacks: 1, 3, 4, 5, 6, 9

Data Day

S1 E44 Data Day

Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on. Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6

Première diffusion : 29 mars 2007

How? What? Check!

S1 E45 How? What? Check!

5 sorts out the Puzzler's problems - and checks to make sure. Agents: 22, 38, 83, 95 Numberjacks: 3, 4, 5, 6