26 épisodes
(8 h 40 min)
Épisodes
S4 E1 • L'aventure recommence
Les royaumes de l'île de Gorm sont séparés par des murs gigantesques. Agrom, du royaume de la Terre, s'ennuie et veut de l'aventure ; en se frayant un passage par une brèche dans le mur, il tombe sur Cracheur de feu, un Gormiti du Volcan, qui cherche quelque-chose. Agrom parvient à s'échapper, mais personne ne veut le croire, excepté le Vieux Sage, un mystérieux personnage qui lui raconte la véritable histoire de l'île de Gorm. Mais ce n'est pas tout... Il révèle aussi l'existence de la Particule de Gorm à Agrom et lui annonce qu'il est un élu. Agrom se transforme alors en seigneur de la Nature, le seigneur de la Terre ! Il apprend que ses ennemis sont les Gromiti du Volcan, dirigés par Magor. Devant les Gormiti de la Terre ébahis, le Seigneur Agrom doit combattre Cracheur de feu. Il libère le pouvoir de la Terre et utilise son viseur spécial pour la première fois. C'est là que l'aventure commence...
S4 E2 • Dans les airs
Lord Agrom meets Noctis, Lord of the Air Kingdom. Agrom finds that Andrall, General of the Lava Tribe, is trying to convince King Nadar to give him the precious Gorm Stone held by Noctis. But, though there is initial resistance of the Air Gormiti, Agrom persuades Noctis to fight against Andrall.
S4 E3 • Tides and Currents
The Old Sage recommends Agrom and Noctis to locate the Gorm Stone in the Water Kingdom. The two Princes arrive during the ritual ceremony: Piron and his brother Deron have to fight in order to take the crown. But a sinister figure roams in the Kingdom: Firespitter.
S4 E4 • Les racines
As Agrom, Noctis and Piron try to steal Prince Tasaru, thus angering the Forest Gormiti, a fire breaks out. But Lord Tasaru, encouraged by Old Sage, unleashes the power of the Forest triggering the transformation sequence. Tasaru joins up to the rest of the group. Now the team is complete!
S4 E5 • La cinquième particule
In a dream, Lord Agrom sees the Glass Empress who orders them to go to the Astreg Plane in order to obtain the fifth Gorm Stone. When awakening, he tries to persuade the others to carry out the mission. The battle is fierce, but harder than it should be as the Lords don't work together.
S4 E6 • Gerz So Good
In the Forest Kingdom, Tasaru finds a Gerz. The Old Sage warns them: Magor has eaten the Gorm Stone, so the very laws of the natural world have been upended! Our friends see Sceven, who tells them that he's here for the Gerz. The Lords use their combo moves and Sceven is defeated.
S4 E7 • Rivières de feu
The four Princes are in the Barren Plains of the Rock Kingdom and they find a stream under the ancient walls separating the Kingdoms. The four Princes realize that they have to tear down the wall and let the water through, but they have to face opposition by Spero.
S4 E8 • Coeur brûlant
The four Princes are in the Silent Forest, but since nature is out of balance, the Forest feels different to them. The vines begin to explode, throwing Tasaru into a massive tangle. They have to search the heart of the Forest, guided by NUTZ, a specialized Forest Gormiti.
S4 E9 • The Sky Is Falling
The four Princes are flying on the Solar Sailor when they crash right into... NOTHING? The air is solid! But the worst is yet to come. Some Lava Gormiti are lurking in the shadows. Andrall is on a MASSIVE AIR PLATFORM, which lurches during the battle, causing everyone to slide toward the edge.
S4 E10 • Riptide
The four Lords arrive in the Forest Kingdom during the Forest Tribe Festival. Suddenly, they hear screams of terror. Lord Piron sees hundreds of VOMICA. They see Firespitter emerging out of the shadows and they realize that the Vomica are only victims of the Lava Gormiti.
S4 E11 • Power Play
Agrom, Noctis and Tasaru talk smack to each other, proclaiming that each is stronger than any other member of the team. But Piron does not agree: according to him, there's more than one type of strength and they don't have to become too reliant on their Stones.
S4 E12 • Fraternité
The Lords meet a Lava Soldier carrying a scroll for...Magor's brother! The soldier runs away and the four Princes tangle with each other, unleashing The Lords meet a Lava Soldier carrying a scroll for...Magor's brother? The soldier runs away and the four Princes tangle with each other, unleashing Old Sage's warnings. He doesn't want our heroes to search for Magor's brother, but they do not agree.
S4 E13 • The Fire Doors Of Perceptions
The Four Princes want to go to the Fire Mountain, because they think the Old Sage has been imprisoned. The Lords have to fight, not only against their enemies, but also against each other, because an odd Red Mist has a bad influence on them.
S4 E14 • Firebrand
The four Princes are training and they disapprove of Agrom's leadership.
S4 E15 • La grande porte de feu
The four Princes stand before the FIRE PORTAL. They want to seal it up because Magor always uses the Portal to stage his attacks.
S4 E16 • Fire In The Sky
In the Air Kingdom, things are tragic: there is a fire. When the Lords arrive, they see the scope of the damage: the palace is in flames.
S4 E17 • La guerre des poissons
In this episode, the four Princes rush to the Water Kingdom because it is in danger. Things are more problematic than ever.Deron and the other Water Gormiti seem unhappy to see them and it seems that the Fire seed has enslaved their minds.
S4 E18 • Quand l'arbre plie
Tasaru is missing. Soon they find him covered in vines. He looks dehydrated and withered. The Forest Kingdom is in danger: they rush into it, but it's empty: the Lords meet Sceven and they face him.
S4 E19 • Le roc s'endurcit
The Earth Kingdom could be in danger, but our heroes wonder if they can trust the Old Sage. In the end, he is Magor's brother.
S4 E20 • Le sacrifice
The Old Sage is lethargic and he lays in a shell built by Agrom to protect him; they try to help him with the Glass Empress. But the Fire Seeds leave the Nature out of balance.
S4 E21 • Le visage dans le sable
Agrom is alone and confused and he has to fight against a dark version of Tun Tun. He sees the Glass Empress: she is extremely small, weak and translucent. As a stampede of Vomica is running the land, Agrom loses strength and power.
S4 E22 • The Beast of Eagles Peak
Andrall turns his minions into Lava Archangels, and they head straight for the Aerie's Dome, on the Eagle's Peak. Noctis enter the Aerie, but Agrom cannot do it, because the Air Law forbids it: by respecting this law, King Nadar has just sentenced him to death.
S4 E23 • Une ombre d'espoir
As Piron is in his kingdom, Agrom, Noctis and Tasaru see Generic Gormiti squabbling with each other over Piron's Quatenus visor. This is awful: everybody's fighting with each other. Our heroes have to fight against the Inner Realm's lure.
S4 E24 • Everything in Its Place
Magor finally unlocked his true powers. He is the island of Gorm now! But our heroes don't want to give up. They create the Megasuss and they fight bravely. When Magor's Gorm Stone is taken by the Glass Empress, the ground cracks open and the light of Gorm fires through.
S4 E25 • Tous pour 1
Magor's oracle senses a sixth Gorm Stone: in order to take it, the Princes have to find the Old Sage, who's now frozen inside a crystal cocoon. Our heroes are carrying him towards the Forest Kingdom to heal him. After a pause in the conflict, the Princes are attacked but Magor's Lieutenants.
S4 E26 • To All Things, An Ending
The Magorsuss absorbs Magor's Lieutenants and the Old Sage. Our Princes seem too weak and they transform themselves into the Megasuss. The Princes have to stop the Magorsuss in order to save Gorm. When they understand the importance of working together, their destiny will be fulfilled.