6 épisodes
(1 h 12 min)
Épisodes
S2 E1 • The World Design of Metroid 1 and Zero Mission
Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated?
Première diffusion : 31 juillet 2018
S2 E2 • The World Design of Super Metroid
Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated?
Première diffusion : 3 septembre 2018
S2 E3 • The World Design of Castlevania: Symphony of the Night
There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of the Night. In this video, we look at how it’s world design works, as we learn what it means to make a good Metroidvania.
Première diffusion : 15 novembre 2018
S2 E4 • The World Design of Metroid Prime
Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a first-person shooter. But how does it stack up as a Metroidvania? Let's find out.
Première diffusion : 14 mars 2019
S2 E5 • The World Design of Metroid Prime 2: Echoes
Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.
Première diffusion : 13 juin 2019
S2 E8 • How Zelda's Puzzle Box Dungeons Work
Première diffusion : 20 novembre 2020